Alerts and analytics for any Java Edition server
Finally know what’s
happening on your
server
clanme watches your server’s TPS, memory, entities, and player activity around the clock. When something breaks, you get an alert that says what happened and where to look, before your players notice anything is wrong.
5m TPS fell to 14.2
- Highest entities
- world_nether · 4,812
- Players online
- 38
- Memory
- 71%
Sent by email and in-game, before anyone typed “is the server down?”
47 players online, a new all-time record
Proactive alerts
Your players shouldn’t be your monitoring system
Eight alerts watch every heartbeat. Each one tells you what happened, what the server looked like at that moment, and what to check next, so you fix the problem instead of going looking for it.
Server offline
You get the email before the Discord pings start, with the last known TPS, player count, and memory from the moment before it went quiet.
TPS drop
Names the world with the highest entity count, so you act on the cause instead of guessing at it.
Memory pressure
The precursor to a crash. Enough warning to schedule a restart before players start timing out.
Entity spike
The unloaded mob farm, caught early. Every world is checked against its own 7-day baseline.
Plugin correlation
TPS dropped minutes after a new plugin loaded. The alert names the plugin, with TPS before and after.
Death spike
Deaths running 3× above your 30-day baseline usually means griefing, an exploit, or a plugin update gone wrong.
Player count peak
A new all-time record, with the full player list at that moment. The one you'll want to screenshot.
Weekly retention digest
Every Monday, how many new players joined and how many came back for a second session.
The full picture
Alerts tell you when. The dashboard shows you why.
Do you know if your players are actually coming back?
New vs returning breakdown, session length distribution, and weekly retention rates, tracked automatically from the moment you install. Most server admins are guessing. After the first week, you won't be.
Stop diagnosing lag by feel
TPS history, MSPT, entity counts per world, and memory usage, logged every 60 seconds. When something goes wrong, you'll see exactly when it started, which world it came from, and whether it's getting worse.
Give your players somewhere to check without pinging you
Every connected server gets a public page, with uptime record, peak hours, live player count, and player history. Drop the link in your Discord. Let your track record speak for itself.
One line in config.yml. No ports. No firewall rules. 60 seconds.
Drop the jar in your plugins folder, add your token to config.yml, restart. Heartbeats go outbound only, nothing needs to reach your server. Your dashboard is live within 60 seconds of first boot.
Connected Minecraft Servers
32 live · 3,325 players onlineNext time something breaks, be the first to know
Connect your server and your dashboard goes live within minutes, with live player counts, uptime, and charts. Add the plugin, one line in config.yml, and unlock TPS, session analytics, player retention, and the full alert system.
Free. No credit card. Heartbeats go outbound only, nothing needs to reach your server.
